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Concept Art guide

A better title would be "A Practical Guide to Character and Environmental Concept Art for the Gaming Industry". I've put together this little but practical guide based not only on my knowledge but also on the enlightening experience from the MADE workshop where I took a lot of notes and compiled them here. As the long title says, this is intended for the gaming industry but can be used in other related fields too, I think.  I really hope that this helps you to get better at what you do. Also, these are not rules, just guidelines! Download or view online the 1.0 version. Feedback and suggestions are always welcome!