::Concept Art guide::
A better title would be "A Practical Guide to Character and Environmental Concept Art for the Gaming Industry". I've put together this little but practical guide based not only on my knowledge but also on the enlightening experience from the MADE workshop where I took a lot of notes and compiled them here. As the long title says, this is intended for the gaming industry but can be used in other related fields too, I think. I really hope that this helps you to get better at what you do. Also, these are not rules, just guidelines! Download or view online the 1.0 version and if you need a bigger hi-res version for print, click here. Feedback and suggestions are always welcome!
::Correspondence of Thieves book cover::
Daniel Todd, a good friend of mine, is writing a novel "Correspondence of Thieves" set in the world of Thief and he asked me do to a cover for the first volume, picturing Jyre - the main character of the book, climbing a tower. So, one year later, here it is!
::2010::
I hope it will be a very creative year and full of realizations for everyone, so here's a first sneak preview a concept piece for a project that I cannot talk about right now but I can tell you that I'm very very excited about it, best thing that happened to me in ages, professionally. Although implies of lot of work and dedication I really hope it will be ready by the end of the year. Wish me luck and plenty of time!
N.O.V.A.
Now that the game is gonna be out soon, I can post the whole load of artwork I did for N.O.V.A., one year's hard work can be viewed over here on Visualart.ro ! Also here's a gameplay video too. In spite the fact that it is basically Halo on iPhone, N.O.V.A. has its good parts too, so I recommend you to get from the Appstore this Christmas.
I worked on concept art, textures, interface and menu design etc, almost on all the 2D stuff.
::Jungle Setting::
The same setting I used below for winter now I made it into a jungle, magic!
::Winter setting::
Hello agian, I did a concept for a Sci-fi ice world setting, where mecha robots roam free
::Temple::
Another environment inspired this time by the look of a Gothic cathedral. Another version is available here.
::Ruins::
An environment inspired by the ruins of Angkor, I gave them a more ancient alien world look.











