::NIN & Prodigy @ Peninsula!::
OMFG its official! Trent has finally confirmed that we will listen to Nine Inch Nails in July at Peninsula! NIN and The Prodigy, what else do you need?! Fucking awesomeeee! \m/
::Wacom Intuos 4::
The new tablet has been redesigned and there are significant performance improvements - double the pressure sensitivity of the Intuos3. Read a full review here and remember kids, the tablet does not improve your talent
::2D Artist magazine – march 2009::
2DArtist #39 is out and interviews Chris Thunig and James Paick; Dwayne Vance brings part 2 in the Vehicle Painting series; Dr CM. Wong creates a Sci-Fi Hangar in the Space Painting series + much more!
::Swiss design in Hollywood::
The “Swiss Design in Hollywood” exhibit offers visitors a look behind the scenes, and showcases the work and impact Swiss artists have made in design and digital imagery in international film productions, as well as in video games.
The central element of the exhibition presents the following artists and their work in film or video game production: H. R. Giger (“Alien”), John Howe (“The Lord of the Rings”), Christian Scheurer (“Final Fantasy”), Deak Ferrand (“Hellboy”), Natasha Devaud (“Pirates of the Caribbean”) etc. Other panels present the techniques related to film design (matte painting, concept design, special effects and other techniques).
Palatul Parlamentului/ Str. Izvor, aripa E4, Bucharest (RO), 050563
tel: +40 21 318 91 37/ fax: +40 21 318 91 38, www.mnac.ro
Wednesday-Sunday 10h-18h
Also this friday be sure to visit Buzu's digital art gallery exposition!
::Alice is back::
Great news, Electronic Arts is teaming up with Spicy Horse and American McGee to create a sequel to Electronic Art's PC classic from 2000. Currently titled The Return of American McGee's Alice, the game is still in pre-production and "won't be completed for some time." The game is in development for the PC, Playstation 3 and Xbox 360. I remember the original game was pretty fun with twisted design and visuals (and music), the first piece of concept art released looks very promissing, lets hope for the best.
::Exodyssey::
EXODYSSEY A visual development of an epic adventure by STEAMBOT Studios, will have 176 pages, 6 concepts artists (Barontieri, Vyle, Rainart, Feerik, Viag and Patrick Desgreniers), 2 special guests (Mojette and Pascal Blanché ), more than 500 original concepts, most of them unpublished. Two editions, soft and hard covers.
Released in March 09 - Design Studio Press.
::2D Artist magazine – february 2009::
The February issue of 2DArtist magazine is now available! This month's issue features interviews with the Marek Okon and Chen Lin (aka Wanbao), also check out the concept art for Wheelman, the latest game from Midway Newcastle.
::ConceptArt.org – Reverie::
The upcoming workshop in Dallas is going to be a big one - ConceptArt.Org and Massive Black is bringing you four days of
inspiration, instruction, raw creative motivation...and plenty of opportunity. They've put together a stellar list of instructors, great sponsors, and a fresh program covering aspects from the games, toy, film, and Fine Art industries. Art, jobs, culture, music, performers, creative education, training, and even more will be happening.
::2D Artist magazine – january 2009::
The January issue of 2DArtist magazine is now available! This month's issue features interviews with the Tomasz Jedruszek and Jim Maxwell. Inside is the sketchbook of Justin Albers, and Dr Chee Ming Wong brings us the latest installment in his Space Painting series, all this plus much, much more in this 105 page issue.
::Ferrari GT: Evolution::
Finally here, the game I worked on last year - Ferrari GT Evolution for iPhone and iPod Touch. Racing games are not my type of games but I must admit this one turned out very good for an iPhone game.
I was lead 2D artist for this project so basically I had to take care of everything 2D on the game, I did the interface design, the ingame menus, icons, fonts, some of the textures and some art direction. At the end of the project I can say that was one hell of a ride and we had an great team. Check out the trailer, some gameplay video here and a review here.











